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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2013/07.11.19.05
%2 sid.inpe.br/sibgrapi/2013/07.11.19.05.59
%@doi 10.1109/SIBGRAPI.2013.47
%T Realistic Modeling of Self-adapted Spider Orb-webs in Real-time
%D 2013
%A Schmitt, Wagner,
%A Walter, Marcelo,
%A Comba, João Luiz Dihl,
%@affiliation Instituto de Informática - UFRGS
%@affiliation Instituto de Informática - UFRGS
%@affiliation Instituto de Informática - UFRGS
%E Boyer, Kim,
%E Hirata, Nina,
%E Nedel, Luciana,
%E Silva, Claudio,
%B Conference on Graphics, Patterns and Images, 26 (SIBGRAPI)
%C Arequipa, Peru
%8 5-8 Aug. 2013
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K natural phenomena, modeling, rendering, spider webs, orb-webs.
%X Modeling organic objects and natural phenomena is a very time consuming task, and usually requires a certain level of expertise. This happens due to the lack of suitable geometric primitives available in most modeling tools. In addition, with the great advance in real-time rendering power, there is a growing demand for more complex models. Hence, this paper proposes a method to automatically build visually convincing spider orb-webs that are self-adapted to the environment. We show results of mesh-based spider orb-webs built in real-time that are visually pleasing and realistically looking.
%@language en
%3 Camera-Ready.pdf


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